Playstyle radar
24 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
24 gamesSurvivabilityStart here
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.1 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kills / min
0.25 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Turret plates / game
6.3 vs 4.4
87 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
CS / min
7.7 vs 7.1
75 of 100 against junglers, and it matters: the better half of Master+ junglers wins 70% of games, the other half 34%.
First blood rate
15% vs 7%
82 of 100 against junglers, and it matters: the better half of Master+ junglers wins 60% of games, the other half 52%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 57 of 100, built on 21% team damage share and 794 damage a minute. Survivability trails at 37, with 11% time spent dead.
Among junglers
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.
Master+ junglers with above-median kills a minute win 69% of games; below it, 36%.