Playstyle
40 games
Playstyle radar
40 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
40 gamesFarmingStart here
CS / min
6.7 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.1 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
575 vs 406
87 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Solo kills / game
4.4 vs 2.6
87 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
Epic monsters / game
1.2 vs 0.8
79 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 68 of 100, built on 555 objective damage a minute and 1.2 epic monsters a game. Vision trails at 41, with 0.0 control wards a game.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
In your wins 6.9, in your losses 6.4 · 22W 18L
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.
In your wins 0.0, in your losses 0.1 · 22W 18L
Emerald top laners with above-median wards cleared a game win 52% of games; below it, 47%.
In your wins 1.3, in your losses 1.3 · 22W 18L