Playstyle
20 games
Playstyle radar
20 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
20 gamesSurvivabilityStart here
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.4 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Damage / min
1065 vs 845
83 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 39%.
Kill participation
47% vs 43%
72 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 68 of 100, built on 1027 damage a minute and 23% team damage share. Survivability trails at 24, with 14% time spent dead.
Among mid laners
Gold mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold mid laners with above-median epic monsters a game win 76% of games; below it, 39%.