Playstyle radar
10 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
1.0 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.03 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
256 vs 364 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Vision score / min
3.14 vs 2.63
88 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Ally saves / game
4.60 vs 0.75
89 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Control wards / game
8.4 vs 5.0
82 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 76 of 100, built on 3.14 vision score a minute and 8.4 control wards a game. Damage trails at 19, with 7% team damage share.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.