Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
89
of 100
Damage
Damage per minute and share of the team's damage
94
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
60 gamesVisionStart here
Vision score / min
0.63 vs 0.81 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.45 vs 0.28
100 of 100 against Master Yi players, and it matters: the better half of Master Yi top laners wins 67% of games, the other half 31%.
Gold / min
529 vs 438
100 of 100 against Master Yi players, and it matters: the better half of Master Yi top laners wins 70% of games, the other half 27%.
Objective damage / min
677 vs 438
100 of 100 against Master Yi players, and it matters: the better half of Master Yi top laners wins 74% of games, the other half 23%.
Identity
Playmaker
In on every kill the team takes.
Among top laners, aggression leads at 95 of 100, built on 56% kill participation and 0.45 kills a minute. Survivability trails at 20, with 0.28 deaths a minute.
Among top laners
Master Yi top laners with above-median vision score a minute win 54% of games; below it, 44%.
This season, in your wins 0.65, in your losses 0.54 · 40W 31L