Playstyle
60 games
Playstyle radar
60 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
last 60season184 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.5 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
622 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.20 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 58 of 100, built on 0.19 deaths a minute and 9% time spent dead. Vision trails at 25, with 0.74 vision score a minute.
Among junglers
junglers with above-median solo kills a game win 59% of games; below it, 45%.
This season, in your wins 0.7, in your losses 0.6 · 88W 96L
junglers with above-median damage a minute win 60% of games; below it, 40%.
This season, in your wins 693, in your losses 595 · 88W 96L
junglers with above-median kills a minute win 65% of games; below it, 35%.
This season, in your wins 0.26, in your losses 0.19 · 88W 96L