Playstyle
11 games
Playstyle radar
11 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
299 vs 387 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
9% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.2 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
1121 vs 783
100 of 100 against Jhin players, and it matters: the better half of Jhin bot laners wins 61% of games, the other half 38%.
Kills / min
0.32 vs 0.26
73 of 100 against Jhin players, and it matters: the better half of Jhin bot laners wins 66% of games, the other half 34%.
Team damage share
24% vs 21%
80 of 100 against Jhin players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 76 of 100, built on 1070 damage a minute and 24% team damage share. Objectives trails at 36, with 310 objective damage a minute.
Among bot laners
Jhin bot laners with above-median objective damage a minute win 81% of games; below it, 18%.
Jhin bot laners with less time spent dead than the median win 65% of games; with more, 34%.
Jhin bot laners with above-median control wards a game win 54% of games; below it, 47%.