Playstyle
28 games
Playstyle radar
28 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
61
of 100
Damage
Damage per minute and share of the duo's damage
61
of 100
Frontline
Damage soaked and mitigated for the duo
15
of 100
Utility
Healing and shielding for the duo
66
of 100
Control
Crowd control uptime and immobilizations
6
of 100
Mechanics
Skillshots landed and dodged
43
of 100
What to work on
28 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
0.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
1776 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
14.7 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 66 of 100, built on 140 ally heal + shield a minute and 140 heals + shields a minute. Control trails at 6, with 0.8 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.0, in your losses 0.7 · 16W 12L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 1855, in your losses 1672 · 16W 12L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 18.4, in your losses 9.8 · 16W 12L