Playstyle
25 games
Playstyle radar
25 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Utility
Healing, shielding, lockdown and saves for allies
65
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
25 gamesVisionStart here
Vision score / min
2.44 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Damage
Damage / min
350 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.07 vs 0.09 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Kill participation
59% vs 55%
75 of 100 against supports, and it matters: the better half of supports wins 53% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 59 of 100, built on 1.4 CC seconds a minute and 195 ally heal + shield a minute. Vision trails at 27, with 3.8 wards cleared a game.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 2.32, in your losses 2.06 · 12W 13L
supports with above-median damage a minute win 54% of games; below it, 46%.
In your wins 429, in your losses 368 · 12W 13L
supports with above-median kills a minute win 55% of games; below it, 45%.
In your wins 0.10, in your losses 0.07 · 12W 13L