Playstyle
35 games
Playstyle radar
35 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
35 gamesObjectivesStart here
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Solo kills / game
1.7 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Damage / min
969 vs 860
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
CS / min
8.0 vs 7.2
82 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 53% of games, the other half 42%.
CS at 10 min
79.3 vs 74.3
72 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 75 of 100, built on 8.0 CS a minute and 79.6 CS at 10 min. Aggression trails at 42, with 0% first blood rate.
Among mid laners
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
In your wins 0.8, in your losses 0.4 · 19W 16L
Diamond mid laners with above-median first blood rate win 55% of games; below it, 47%.
In your wins 0%, in your losses 0% · 19W 16L
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.9, in your losses 1.5 · 19W 16L