Playstyle
26 games
Playstyle radar
26 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
26 gamesVisionStart here
Wards cleared / game
0.8 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.56 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Deaths / min
0.23 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 49 of 100, built on 23% team damage share and 874 damage a minute. Vision trails at 26, with 0.2 control wards a game.
Among mid laners
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.