Playstyle
33 games
Playstyle radar
33 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
19
of 100
What to work on
33 gamesSurvivabilityStart here
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
0.60 vs 0.78 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Damage / min
1247 vs 830
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 59% of games, the other half 40%.
Turret plates / game
13.2 vs 10.4
77 of 100 against top laners, and it matters: the better half of Gold top laners wins 75% of games, the other half 29%.
Team damage share
27% vs 23%
88 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 67 of 100, built on 25% team damage share and 1053 damage a minute. Survivability trails at 22, with 16% time spent dead.
Among top laners
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.
In your wins 13%, in your losses 19% · 16W 17L
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
In your wins 0.22, in your losses 0.37 · 16W 17L
Gold top laners with above-median vision score a minute win 53% of games; below it, 46%.
In your wins 0.58, in your losses 0.58 · 16W 17L