Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
15 gamesSurvivabilityStart here
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.63 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
First blood rate
38% vs 11%
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 66 of 100, built on 957 damage a minute and 24% team damage share. Vision trails at 23, with 0.1 control wards a game.
Among top laners
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.