Playstyle
23 games
Playstyle radar
23 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
23 gamesFarmingStart here
CS / min
6.3 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
2.9 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
0.9 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Vision score / min
1.24 vs 0.93
87 of 100 against junglers, and it matters: the better half of Diamond junglers wins 52% of games, the other half 43%.
Control wards / game
5.8 vs 1.4
100 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 69 of 100, built on 4.3 control wards a game and 1.23 vision score a minute. Farming trails at 33, with 6.0 CS a minute.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.