Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
75
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
18 gamesAggressionStart here
Kills / min
0.16 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.5 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
13.6 vs 10.3
85 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 75% of games, the other half 29%.
CS / min
8.9 vs 8.0
88 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 59% of games, the other half 40%.
Time spent dead
10% vs 12%
78 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 66% of games, the other half 33%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 83 of 100, built on 8.6 CS a minute and 78.4 CS at 10 min. Aggression trails at 28, with 34% kill participation.
Among mid laners
Yasuo mid laners with above-median kills a minute win 67% of games; below it, 33%.
Yasuo mid laners with above-median solo kills a game win 63% of games; below it, 43%.
Yasuo mid laners with above-median control wards a game win 54% of games; below it, 48%.