Playstyle radar
16 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
16 gamesAggressionStart here
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Damage
Damage / min
760 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
13.6 vs 10.0
89 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Epic monsters / game
1.3 vs 0.7
89 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 56 of 100, built on 10.5 turret plates a game and 1.6 epic monsters a game. Damage trails at 34, with 19% team damage share.
Among top laners
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.