Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
22 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
61 vs 93 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Solo kills / game
0.5 vs 0.2
76 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 65 of 100, built on 21% team damage share and 743 damage a minute. Objectives trails at 27, with 0.8 epic monsters a game.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.