Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Utility
Healing, shielding, lockdown and saves for allies
67
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
22 gamesVisionStart here
Vision score / min
2.09 vs 2.64 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.0 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
1.1 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Objective damage / min
116 vs 67
83 of 100 against Emerald Leona players, and it matters: the better half of Leona supports wins 74% of games, the other half 29%.
Turret plates / game
8.3 vs 5.8
77 of 100 against Emerald Leona players, and it matters: the better half of Leona supports wins 82% of games, the other half 28%.
Damage / min
545 vs 332
100 of 100 against Emerald Leona players, and it matters: the better half of Leona supports wins 59% of games, the other half 45%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 67 of 100, built on 558 damage a minute and 13% team damage share. Vision trails at 21, with 0.9 control wards a game.
Among supports
Leona supports with above-median vision score a minute win 56% of games; below it, 47%.
Leona supports with above-median control wards a game win 56% of games; below it, 48%.
Leona supports with above-median epic monsters a game win 75% of games; below it, 37%.