Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.74 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Kills / min
0.52 vs 0.27
85 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
Gold / min
538 vs 459
78 of 100 against junglers, and it matters: the better half of Diamond junglers wins 69% of games, the other half 26%.
Damage / min
962 vs 707
78 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 77 of 100, built on 23% team damage share and 810 damage a minute. Vision trails at 21, with 1.07 vision score a minute.
Among junglers
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.