Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
11 gamesAggressionStart here
Kill participation
24% vs 32% typical
Rotate toward fights as they start and finish the kills your team sets up.
Objectives
Turret plates / game
10.0 vs 12.3 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.19 vs 0.14
78 of 100 against Dr. Mundo players, and it matters: the better half of Dr. Mundo top laners wins 64% of games, the other half 35%.
Solo kills / game
2.2 vs 1.3
76 of 100 against Dr. Mundo players, and it matters: the better half of Dr. Mundo top laners wins 62% of games, the other half 43%.
Damage / min
996 vs 866
72 of 100 against Dr. Mundo players, and it matters: the better half of Dr. Mundo top laners wins 59% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 72 of 100, built on 1059 damage a minute and 25% team damage share. Vision trails at 34, with 0.7 wards cleared a game.
Among top laners
Dr. Mundo top laners with above-median kill participation win 54% of games; below it, 46%.
Dr. Mundo top laners with above-median turret plates a game win 77% of games; below it, 24%.
Dr. Mundo top laners with less time spent dead than the median win 64% of games; with more, 35%.