Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
14 gamesDamageStart here
Damage / min
573 vs 703 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.17 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Epic monsters / game
2.2 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Vision score / min
1.11 vs 0.94
70 of 100 against junglers, and it matters: the better half of Emerald junglers wins 54% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 51 of 100, built on 7.3 turret plates a game and 742 objective damage a minute. Aggression trails at 28, with 39% kill participation.
Among junglers
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.
Emerald junglers with above-median kills a minute win 63% of games; below it, 35%.
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.