Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
85
of 100
Farming
CS pace, gold income and early-lane farm
75
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
10 gamesVisionStart here
Wards cleared / game
1.0 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Turret plates / game
18.3 vs 13.1
96 of 100 against Fiora players, and it matters: the better half of Fiora top laners wins 74% of games, the other half 31%.
Damage / min
1084 vs 833
93 of 100 against Fiora players, and it matters: the better half of Fiora top laners wins 62% of games, the other half 40%.
Kills / min
0.30 vs 0.22
78 of 100 against Fiora players, and it matters: the better half of Fiora top laners wins 67% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 88 of 100, built on 1116 damage a minute and 26% team damage share. Vision trails at 47, with 1.2 wards cleared a game.
Among top laners
Fiora top laners with above-median wards cleared a game win 53% of games; below it, 49%.