Playstyle
18 games
Playstyle radar
18 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
18 gamesAggressionStart here
Solo kills / game
1.7 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
439 vs 473 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.31 vs 0.35 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 55 of 100, built on 439 objective damage a minute and 1.1 epic monsters a game. Vision trails at 34, with 1.4 wards cleared a game.
Among mid laners
Akshan mid laners with above-median solo kills a game win 62% of games; below it, 41%.
Akshan mid laners with above-median gold a minute win 70% of games; below it, 29%.
Akshan mid laners with above-median kills a minute win 69% of games; below it, 31%.