Playstyle
48 games
Playstyle radar
48 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
48 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
0.84 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Turret plates / game
6.6 vs 4.3
89 of 100 against junglers, and it matters: the better half of junglers wins 77% of games, the other half 27%.
Objective damage / min
1176 vs 934
81 of 100 against junglers, and it matters: the better half of junglers wins 80% of games, the other half 20%.
First blood rate
16% vs 7%
79 of 100 against junglers, and it matters: the better half of junglers wins 57% of games, the other half 49%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 68 of 100, built on 7.2 turret plates a game and 1020 objective damage a minute. Survivability trails at 31, with 13% time spent dead.
Among junglers
junglers with less time spent dead than the median win 71% of games; with more, 29%.
In your wins 9%, in your losses 16% · 22W 26L
junglers with fewer deaths a minute than the median win 74% of games; with more, 26%.
In your wins 0.17, in your losses 0.31 · 22W 26L
junglers with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 0.85, in your losses 0.74 · 22W 26L