Playstyle
60 games
Playstyle radar
60 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
last 60season100 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.76 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Objective damage / min
1128 vs 934
75 of 100 against junglers, and it matters: the better half of junglers wins 80% of games, the other half 20%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 55 of 100, built on 890 objective damage a minute and 7.1 turret plates a game. Vision trails at 30, with 0.78 vision score a minute.
Among junglers
junglers with fewer deaths a minute than the median win 74% of games; with more, 26%.
This season, in your wins 0.20, in your losses 0.32 · 52W 48L
junglers with less time spent dead than the median win 71% of games; with more, 29%.
This season, in your wins 11%, in your losses 15% · 52W 48L
junglers with above-median vision score a minute win 55% of games; below it, 45%.
This season, in your wins 0.74, in your losses 0.73 · 52W 48L