Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
68
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
13 gamesAggressionStart here
Solo kills / game
1.4 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
1.9 vs 0.9
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Deaths / min
0.15 vs 0.21
83 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Gold / min
470 vs 425
83 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 77 of 100, built on 0.16 deaths a minute and 9% time spent dead. Aggression trails at 46, with 1.2 solo kills a game.
Among mid laners
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Emerald mid laners with above-median first blood rate win 57% of games; below it, 48%.