Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
11 gamesObjectivesStart here
Turret plates / game
6.7 vs 10.2 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.21 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
First blood rate
44% vs 0%
100 of 100 against Gragas players, and it matters: the better half of Gragas top laners wins 56% of games, the other half 51%.
Kill participation
41% vs 36%
75 of 100 against Gragas players. Keep it; it is part of how the games get won.
Team damage share
25% vs 22%
74 of 100 against Gragas players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 64 of 100, built on 36% first blood rate and 40% kill participation. Farming trails at 35, with 6.6 CS a minute.
Among top laners
Gragas top laners with above-median turret plates a game win 78% of games; below it, 28%.
Gragas top laners with fewer deaths a minute than the median win 68% of games; with more, 34%.
Gragas top laners with less time spent dead than the median win 65% of games; with more, 37%.