Playstyle
60 games
Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
last 60season232 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
258 vs 391 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.6 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
7.6 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Strengths
Kill participation
40% vs 36%
71 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 55 of 100, built on 11% time spent dead and 0.21 deaths a minute. Farming trails at 28, with 6.6 CS a minute.
Among top laners
top laners with above-median objective damage a minute win 72% of games; below it, 28%.
This season, in your wins 377, in your losses 213 · 108W 122L
top laners with above-median CS a minute win 58% of games; below it, 42%.
This season, in your wins 6.8, in your losses 6.6 · 109W 123L
top laners with above-median turret plates a game win 74% of games; below it, 27%.
This season, in your wins 12.4, in your losses 5.0 · 109W 123L