Playstyle
10 games
Playstyle radar
10 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
10 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.62 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 62 of 100, built on 25% team damage share and 836 damage a minute. Vision trails at 27, with 0.3 control wards a game.
Among top laners
top laners with above-median control wards a game win 54% of games; below it, 48%.
top laners with above-median epic monsters a game win 69% of games; below it, 34%.
top laners with above-median vision score a minute win 53% of games; below it, 47%.