Playstyle
29 games
Playstyle radar
29 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
29 gamesFarmingStart here
CS at 10 min
69.9 vs 74.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
815 vs 634
78 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 73% of games, the other half 28%.
Epic monsters / game
1.1 vs 0.7
75 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 69% of games, the other half 35%.
Deaths / min
0.18 vs 0.23
75 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 68% of games, the other half 33%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 74 of 100, built on 12.5 turret plates a game and 736 objective damage a minute. Damage trails at 35, with 19% team damage share.
Among top laners
Tryndamere top laners with above-median CS at 10 min win 57% of games; below it, 45%.
In your wins 48.2, in your losses 64.7 · 15W 14L
Tryndamere top laners with above-median control wards a game win 55% of games; below it, 49%.
In your wins 1.6, in your losses 0.1 · 15W 14L