Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
18
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
last 60season188 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
37 vs 77 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Deaths / min
0.19 vs 0.26
86 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 65% of games, the other half 33%.
Time spent dead
7% vs 10%
84 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 63% of games, the other half 35%.
CC seconds / min
1.2 vs 1.0
79 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 52% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 76 of 100, built on 7% time spent dead and 0.17 deaths a minute. Objectives trails at 8, with 57 objective damage a minute.
Among supports
Pyke supports with above-median objective damage a minute win 70% of games; below it, 28%.
This season, in your wins 86, in your losses 42 · 102W 83L
Pyke supports with above-median epic monsters a game win 73% of games; below it, 41%.
This season, in your wins 1.0, in your losses 0.4 · 103W 85L