Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
79
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
12 gamesDamageStart here
Damage / min
721 vs 836 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
422 vs 432 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Objective damage / min
1258 vs 957
84 of 100 against Teemo players, and it matters: the better half of Teemo junglers wins 77% of games, the other half 19%.
Epic monsters / game
3.8 vs 2.9
82 of 100 against Teemo players, and it matters: the better half of Teemo junglers wins 84% of games, the other half 27%.
Deaths / min
0.15 vs 0.19
80 of 100 against Teemo players, and it matters: the better half of Teemo junglers wins 69% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 82 of 100, built on 0.15 deaths a minute and 8% time spent dead. Aggression trails at 39, with 33% kill participation.
Among junglers
Teemo junglers with above-median damage a minute win 53% of games; below it, 43%.
Teemo junglers with above-median gold a minute win 69% of games; below it, 27%.