Playstyle
10 games
Playstyle radar
10 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
9
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.3 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
47.0 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Objective damage / min
284 vs 391 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Kills / min
0.24 vs 0.20
70 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
First blood rate
20% vs 11%
72 of 100 against top laners, and it matters: the better half of top laners wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 45 of 100, built on 45% kill participation and 0.24 kills a minute. Farming trails at 8, with 5.4 CS a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median CS at 10 min win 54% of games; below it, 46%.
top laners with above-median objective damage a minute win 72% of games; below it, 28%.