Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
81
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
1.3 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Gold / min
458 vs 417
82 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Objective damage / min
491 vs 394
74 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Damage / min
933 vs 799
79 of 100 against top laners, and it matters: the better half of Master+ top laners wins 61% of games, the other half 43%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 84 of 100, built on 82.9 CS at 10 min and 8.4 CS a minute. Objectives trails at 46, with 0.4 epic monsters a game.
Among top laners
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
This season, in your wins 0.8, in your losses 0.4 · 216W 184L
Master+ top laners with above-median wards cleared a game win 55% of games; below it, 50%.
This season, in your wins 1.9, in your losses 2.1 · 216W 184L