Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
last 60season242 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
310 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
First blood rate
26% vs 11%
86 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, farming leads at 57 of 100, built on 70.8 CS at 10 min and 7.5 CS a minute. Vision trails at 38, with 0.0 control wards a game.
Among top laners
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
This season, in your wins 420, in your losses 216 · 121W 119L
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.20, in your losses 0.28 · 121W 121L
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
This season, in your wins 10%, in your losses 14% · 121W 121L