Playstyle radar
54 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
54 gamesAggressionStart here
Solo kills / game
1.0 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
6.0 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Epic monsters / game
1.3 vs 0.9
80 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 49 of 100, built on 1.9 epic monsters a game and 562 objective damage a minute. Aggression trails at 31, with 7% first blood rate.
Among mid laners
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
In your wins 1.4, in your losses 0.7 · 25W 29L
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
In your wins 10.9, in your losses 3.4 · 25W 29L
Master+ mid laners with fewer deaths a minute than the median win 71% of games; with more, 33%.
In your wins 0.13, in your losses 0.30 · 25W 29L