Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.4 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
5.6 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
1.6 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Damage / min
1049 vs 823
90 of 100 against top laners, and it matters: the better half of Platinum top laners wins 59% of games, the other half 41%.
Kills / min
0.27 vs 0.20
76 of 100 against top laners, and it matters: the better half of Platinum top laners wins 63% of games, the other half 37%.
Epic monsters / game
1.2 vs 0.8
75 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 53 of 100, built on 0.87 vision score a minute and 0.9 control wards a game. Farming trails at 23, with 5.8 CS a minute.
Among top laners
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.
Platinum top laners with above-median turret plates a game win 75% of games; below it, 29%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.