Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
60 gamesVisionStart here
Vision score / min
0.61 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Solo kills / game
2.3 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Epic monsters / game
1.3 vs 0.8
82 of 100 against Yone players, and it matters: the better half of Yone top laners wins 70% of games, the other half 31%.
CS / min
8.5 vs 7.9
71 of 100 against Yone players, and it matters: the better half of Yone top laners wins 62% of games, the other half 39%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 85 of 100, built on 8.3 CS a minute and 77.4 CS at 10 min. Vision trails at 21, with 0.1 control wards a game.
Among top laners
Yone top laners with above-median vision score a minute win 54% of games; below it, 46%.
This season, in your wins 0.62, in your losses 0.64 · 33W 38L
Yone top laners with above-median control wards a game win 55% of games; below it, 48%.
This season, in your wins 0.0, in your losses 0.1 · 33W 38L
Yone top laners with above-median solo kills a game win 63% of games; below it, 38%.
This season, in your wins 2.6, in your losses 1.7 · 33W 38L