Playstyle
11 games
Playstyle radar
11 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
15
of 100
Damage
Damage per minute and share of the team's damage
10
of 100
Farming
CS pace, gold income and early-lane farm
0
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
11 gamesDamageStart here
Damage / min
614 vs 848 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
355 vs 435 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Farming
CS / min
5.3 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Epic monsters / game
2.9 vs 1.1
100 of 100 against Veigar players, and it matters: the better half of Veigar mid laners wins 79% of games, the other half 36%.
Time spent dead
8% vs 10%
76 of 100 against Veigar players, and it matters: the better half of Veigar mid laners wins 63% of games, the other half 37%.
Vision score / min
1.08 vs 0.73
98 of 100 against Veigar players, and it matters: the better half of Veigar mid laners wins 55% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 73 of 100, built on 0.97 vision score a minute and 2.5 control wards a game. Farming trails at 0, with 47.2 CS at 10 min.
Among mid laners
Veigar mid laners with above-median damage a minute win 62% of games; below it, 38%.
Veigar mid laners with above-median gold a minute win 68% of games; below it, 32%.
Veigar mid laners with above-median CS a minute win 55% of games; below it, 45%.