Playstyle
13 games
Playstyle radar
13 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
87
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
13 gamesAggressionStart here
Solo kills / game
1.5 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
1.6 vs 0.9
97 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
Deaths / min
0.16 vs 0.21
80 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Time spent dead
9% vs 11%
71 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 90 of 100, built on 1.14 vision score a minute and 3.2 control wards a game. Aggression trails at 32, with 0% first blood rate.
Among mid laners
mid laners with above-median solo kills a game win 63% of games; below it, 44%.
mid laners with above-median first blood rate win 58% of games; below it, 49%.