Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
8
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.45 vs 0.77 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.4 vs 1.3 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Turret plates / game
12.0 vs 8.1
92 of 100 against Shen players, and it matters: the better half of Shen top laners wins 77% of games, the other half 28%.
Epic monsters / game
1.4 vs 0.8
92 of 100 against Shen players, and it matters: the better half of Shen top laners wins 69% of games, the other half 34%.
Time spent dead
6% vs 9%
88 of 100 against Shen players, and it matters: the better half of Shen top laners wins 67% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 83 of 100, built on 0.16 deaths a minute and 8% time spent dead. Vision trails at 8, with 0.45 vision score a minute.
Among top laners
Shen top laners with above-median vision score a minute win 55% of games; below it, 47%.
Shen top laners with above-median wards cleared a game win 55% of games; below it, 49%.