Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
1.6 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.15 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Turret plates / game
16.4 vs 10.4
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
Objective damage / min
613 vs 406
95 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
CS / min
7.7 vs 7.1
73 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 63 of 100, built on 7.6 CS a minute and 456 gold a minute. Vision trails at 29, with 0.0 control wards a game.
Among top laners
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with above-median kills a minute win 62% of games; below it, 36%.