Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
89
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
12 gamesVisionStart here
Vision score / min
0.59 vs 0.92 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
2.0 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Kills / min
0.53 vs 0.26
100 of 100 against junglers, and it matters: the better half of Platinum junglers wins 63% of games, the other half 36%.
CS / min
8.5 vs 6.7
100 of 100 against junglers, and it matters: the better half of Platinum junglers wins 66% of games, the other half 33%.
Gold / min
576 vs 451
100 of 100 against junglers, and it matters: the better half of Platinum junglers wins 69% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 91 of 100, built on 1290 damage a minute and 32% team damage share. Vision trails at 21, with 0.6 wards cleared a game.
Among junglers
Platinum junglers with above-median vision score a minute win 54% of games; below it, 45%.
Platinum junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Platinum junglers with less time spent dead than the median win 69% of games; with more, 30%.