Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
88
of 100
Vision
Vision score, control wards and ward clears
80
of 100
Objectives
Epic monsters, objective damage and plates
90
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
10 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for mid laners. The strengths below are where the margin is widest.
Strengths
Epic monsters / game
1.8 vs 0.9
99 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Deaths / min
0.15 vs 0.21
89 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Gold / min
464 vs 426
80 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 93 of 100, built on 86.8 CS at 10 min and 8.5 CS a minute. Aggression trails at 58, with 10% first blood rate.
Among mid laners