Playstyle radar
53 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
53 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
2.1 vs 1.4
85 of 100 against Diamond Yuumi players, and it matters: the better half of Yuumi supports wins 76% of games, the other half 28%.
Ally saves / game
11.29 vs 6.93
77 of 100 against Diamond Yuumi players, and it matters: the better half of Yuumi supports wins 55% of games, the other half 40%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 80 of 100, built on 0.16 deaths a minute and 7% time spent dead. Vision trails at 19, with 2.7 wards cleared a game.
Among supports