Playstyle
21 games
Playstyle radar
21 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
4
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
21 gamesUtilityStart here
Heals + shields / min
381 vs 491 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
381 vs 491 typical
Peel for the carry through the whole fight instead of following the engage.
Vision
Vision score / min
1.26 vs 2.73 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Kills / min
0.04 vs 0.03
71 of 100 against Milio players, and it matters: the better half of Milio supports wins 53% of games, the other half 46%.
First blood rate
8% vs 0%
76 of 100 against Milio players. Keep it; it is part of how the games get won.
Team damage share
6% vs 5%
82 of 100 against Milio players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 66 of 100, built on 0.18 deaths a minute and 8% time spent dead. Vision trails at 5, with 0.2 control wards a game.
Among supports
Milio supports with above-median heals + shields a minute win 63% of games; below it, 36%.
In your wins 272, in your losses 210 · 10W 11L
Milio supports with above-median ally heal + shield a minute win 63% of games; below it, 36%.
In your wins 272, in your losses 210 · 10W 11L
Milio supports with above-median vision score a minute win 55% of games; below it, 44%.
In your wins 1.16, in your losses 1.34 · 10W 11L