Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
13 gamesFarmingStart here
CS / min
6.2 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
58.3 vs 64.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Solo kills / game
2.3 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Deaths / min
0.15 vs 0.21
79 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Epic monsters / game
1.3 vs 0.8
76 of 100 against top laners, and it matters: the better half of Gold top laners wins 68% of games, the other half 32%.
Kill participation
41% vs 36%
75 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 57 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 25, with 0.2 control wards a game.
Among top laners
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
Gold top laners with above-median CS at 10 min win 54% of games; below it, 45%.
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.