Playstyle radar
12 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.2 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
47.5 vs 66.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Turret plates / game
6.0 vs 8.9 typical
Push for plates after a won trade instead of resetting.
Strengths
Kills / min
0.32 vs 0.25
73 of 100 against bot laners, and it matters: the better half of bot laners wins 68% of games, the other half 32%.
Epic monsters / game
1.7 vs 1.3
71 of 100 against bot laners, and it matters: the better half of bot laners wins 76% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, objectives leads at 54 of 100, built on 2.2 epic monsters a game and 638 objective damage a minute. Farming trails at 28, with 34.4 CS at 10 min.
Among bot laners
bot laners with above-median CS a minute win 59% of games; below it, 41%.
bot laners with above-median CS at 10 min win 56% of games; below it, 44%.
bot laners with above-median turret plates a game win 79% of games; below it, 21%.