Playstyle
15 games
Playstyle radar
15 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
15 gamesFarmingStart here
CS / min
7.4 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
Gold / min
468 vs 482 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Turret plates / game
11.9 vs 8.9
92 of 100 against bot laners, and it matters: the better half of bot laners wins 79% of games, the other half 21%.
Epic monsters / game
1.8 vs 1.3
81 of 100 against bot laners, and it matters: the better half of bot laners wins 76% of games, the other half 33%.
Wards cleared / game
4.6 vs 2.7
89 of 100 against bot laners, and it matters: the better half of bot laners wins 54% of games, the other half 46%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 65 of 100, built on 11.3 turret plates a game and 474 objective damage a minute. Farming trails at 37, with 6.8 CS a minute.
Among bot laners
bot laners with above-median CS a minute win 59% of games; below it, 41%.
bot laners with less time spent dead than the median win 66% of games; with more, 34%.
bot laners with above-median gold a minute win 71% of games; below it, 29%.