Playstyle
60 games
Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.25 vs 0.20
73 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Solo kills / game
3.3 vs 2.3
76 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 65 of 100, built on 854 damage a minute and 23% team damage share. Vision trails at 21, with 1.6 wards cleared a game.
Among top laners
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
This season, in your wins 0.16, in your losses 0.33 · 29W 37L
top laners with above-median epic monsters a game win 69% of games; below it, 34%.
This season, in your wins 1.5, in your losses 0.3 · 29W 37L
top laners with less time spent dead than the median win 65% of games; with more, 35%.
This season, in your wins 8%, in your losses 16% · 29W 37L