Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.9 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.61 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 57 of 100, built on 1110 objective damage a minute and 3.0 epic monsters a game. Vision trails at 23, with 0.61 vision score a minute.
Among junglers
Shyvana junglers with above-median CS a minute win 69% of games; below it, 32%.
Shyvana junglers with above-median vision score a minute win 55% of games; below it, 46%.
Shyvana junglers with less time spent dead than the median win 73% of games; with more, 28%.